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Entrant - DragonComp
Dragon Resources Stories (DRS) is a spoof on the last place finisher of the 1998 comp Human Resources Stories (HRS), which was essentially a multiple choice style interview that gave you a grading and salary scale based on the answers you chose. [...] DRS takes HRS one step further with a very active interviewer that gives you some verbal and non-verbal feedback after each of your answers, thereby letting you know if you're on the right track or not. To make the premise even more interesting, you're an aging dragon looking for work.
-- Francesco Bova
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Because the questions in the interview are multiple choice and some of the answers are hilarious, it's worth trying the game several times even if you should win the first time. The ending is interesting and moderately satisfying. If nothing else the idea behind the game is original, it's bug and spelling mistake free (as far as I can see) and well implemented.
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The 1998 Comp saw the opposition of two game philosophies. Photopia used dialogue to reinforce its ideas of randomness and meaninglessness. Human Resources Stories bitterly mimicked a real conversation, with its real worries. One of them has been remembered and needs no introduction, the other forgotten.
As a game about job interviews, HRS has virtually never been imitated or improved upon. Most games do not approach real topics, and those that do, such as Necrotic Drift or A Colder Light put the fantastical before the real.
HRS has two parts: a programming interview in the game proper, and a long rant accessed by casting XYZZY. Photopia was a long train of thought, running long after being out of ideas. Both approaches have been used before the Comp and afterwards, sometimes even successfully, but it was during the Dragon Comp that someone found a way to combine them.
Dragon Resources Stories compromised and balanced, achieving the best of both worlds. It is no longer than it has to be, it contains no walls of text, and condenses both a fun story and an appeal to our worries about the world. DRS is puzzleless, and it's a joke, but it's approach make the game work depite itself.
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