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Write a review >INVENTORY - Paul O'Brian writes about interactive fiction Stargazer worked quite well as a prologue, but I’m not sure I cared for it much as a stand-alone game. Just about the time I thought the action was about to start, the entire game ended. This made for a rather anticlimactic experience, especially since I worked through the game in well under the two hours allotted. Also, the game’s brevity worked at cross purposes to its genre; confusing references and unfamiliar objects can usually be let slide in fantasy since they are sure to be explained later. Not so in Stargazer.
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