An Unexpectedly Green Journey

by James Isaac

2024
Fantasy
ChoiceScript

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Review

2 of 2 people found the following review helpful:
It ain't easy being green, September 8, 2025

At over one million words, An Unexpectedly Green Journey has plenty of content which will keep you entertained for a long time. Unlike the traditional linear narratives, this game is more of an open exploration RPG in text form, although there is still something of an overarching plot and a big bad who roams the world.

The writing is smooth and does not get overly wordy, which I like. It packs plenty of action and some humor, although the latter is more of the dark kind and may not appeal to everyone. Your formative years in the game are a little more confined, as you build your stats while getting a slight taste of the world exploration in the game. However, once you grow older, you are ready to explore the world and what it has to offer, while slowly drifting towards a purpose, and maybe destiny. The game does a good job of progressively allowing you more exploration with each stage while slowly nudging you towards picking a path.

There are a few major paths in the game, from being a chieftain, being a shaman, an arena fighter and so on. Of course, you could simply pass the time doing unremarkable things in your orc home, which I suppose can be a valid path too. Some of these paths feel like entire games on their own, with an entire city management system in one of these paths. Still, for negatives, the arena fighter path has a very repetitive and tedious combat system, even with an interesting storyline behind it. My favorite is probably the chieftain path, with a good dose of story and management, right down to an ultimate confrontation with the big bad.

Another note, the game can get tough, in terms of difficulty, especially on first playthroughs. Still, there is a very generous checkpoint system here, which allows you to make saves at different points. Whether you die or reach a good ending, the game will always allow you to load a save. This is an absolute lifesaver, as the lack of saves in most choicescript games has been a source of frustration for me personally.

There were a good number of bugs in the original release, but quite a number have been fixed, and the author also added a substantial bit of extra content by later updates.

There is plenty to explore in this RPG IF, and multiple playthroughs are a must if you want to see most of it. I enjoyed the chieftain route, and I think this game is worth checking out. Still, bear in mind that the content can get dark, so it's not for everyone.

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