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12 of 13 people found the following review helpful:
Testing is Important, August 25, 2010
by Ghalev (Northern Appalachia, United States)

When the game tells us, without irony, that "this panty contains nothing edible," we can be sure of two things. First, this isn't AIF. Second, this is a game badly in need of some friendly beta-testers. And it isn't just about spelling. This is a game where things like this happen ...

The Spider eyes you warily.

>examine the spider
You can't see any such thing.


... Several things like this. It is, functionally, an unfinished work. Some of the writing seems fun; the basic old-school nature of it feels very nice (I like a bit of retro-adaptation!) and in every way it feels like the first beta of a game with a bright future ahead, given a few rounds of testing and the requisite elbow-grease. There's a real sense of simple fun bubbling somewhere in there. Author: time to recruit some friends, and don't worry: you haven't (at least not yet) written a bad game; it's just that your potentially good game isn't done yet.

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Sylvia Storm, October 28, 2010 - Reply
I like the old school simulation of the 2600 game, interesting inspiration. I can pick up the doors? Also, agreed on mentioning items that are not there, make sure these can be looked at. Please mention exit directions! I went in a room and did not see the ways out. With testing and refinement, I'm sure you will have a great game.

Never give up! :)
jjohn, August 22, 2010 - Reply
Wow, testers will look at my comments too? That's dedication!
jjohn, August 22, 2010 - Reply
Thanks for the feedback and for playing the game. I will patch the bugs you have flagged. I should note that that monsters travel from room to room and that the spider probably had left when you tried to examine it. I can added a notification to make this clear. Thanks again for the great feedback!
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