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Snowball

by Mike Austin, Nick Austin, Pete Austin, and Ian Buxton

(based on 9 ratings)
No reviews yet - be the first14 members have played this game. It's on 24 wishlists.

About the Story

You play Kim Kimberley, secret agent extraordinary.

Your mission: to safeguard the interstar transport, Snowball 9, as a last resort following catastrophic accident or sabotage.

Thus when your modified freezer-coffin wakes you with the Snowball still in transit, you know that something must be very wrong. You're weakened and disorientated from lengthy hibernation, but the fate of two million passengers is in your hands!

2 Off-Site Reviews

Crash

"Snowball is a large adventure game with over seven thousand locations but don’t let this dissuade you from undertaking the adventure as many of the locations are repeated. Although this may give rise to misgivings concerning the structure of the game, let me at once allay such fears. Snowball 9 is an interstar transport and the repeated locations reflect the symmetry inherent in any well-designed, modular spacecraft.

Level 9 have produced a lavish booklet giving 12 pages of information and background that leaves the fanciful efforts of less literate manufacturers firmly folded within their highly decorative cassette cases. In short it is excellent and reveals a literary style and flair which imbues the whole work, and owes much to a careful consideration of the game as a wholesome concept as opposed to a mere flight of whimsy. TV Star Trek fans may know something of which I speak.

The booklet, like the adventure, is both informed and pointedly witty in a way that only science fiction can be. It includes a geopolitical summary of 2195 and paints a not implausible picture of five big sophisticated, fully urbanised nations overseeing a status quo that has the Free Nations poor and under-developed. In the near future the Big 5 will finally decide to help but in the 2190s they are chasing stars."
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SynTax
Silicon Dreams
"You play Kim Kimberley and you are woken from your hibernation to sort out an urgent problem. A crazy female hijacker has taken over the central control room, planning to fly the ship into the nearest sun! You will first have to avoid the dreaded Nightingales to escape from the first few locations before you can even consider trying to prevent the hijacker's plans coming to fruition."
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This is version 12 of this page, edited by JTN on 22 February 2024 at 3:28am. - View Update History - Edit This Page - Add a News Item - Delete This Page