Eat the Eldritch

by Olaf Nowacki profile

Horredy
2023

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Number of Reviews: 4
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Ia, Ia, Cthulhu F'ishtix, December 22, 2023
by JJ McC
Related reviews: IFComp 2023

Adapted from an IFCOMP23 Review

Part 5 of our nautical sub-series “Here There Be Poopdecks.” And its about time we got us some eldritch horror, no? In the Assembly review I alluded to an Elder Gods + X formula, but I didn’t give you the whole thing. Here it is:

Elder Gods + humor + X = PROFIT!!

I guess X here is a fish factory? Hey, the formula does not require that X be High Concept all the time. Don’t complain to me, the math is the math. The game is a lighthearted battle at sea on an underpopulated fish factory. Eat the Eldritch is a delightful wordplay of a title, perfectly matched to the spunky artwork that sets the tone out of the gate. And that tone is its biggest asset. Some favorite quotes:

“You have a screwdriver in your ha… hm… You have a screwdriver, but you have no hands. Whatever.”

After encountering (Spoiler - click to show)an elder beast of epic proportions: “It’s fascinating, you really don’t see that every day.”

I have gotten good at curbing my impulse to just throw lots of stolen funny quotes at you, so I stop here. In addition to pervasive wry humor, there is red meat for Lovecraftics - (Spoiler - click to show)Randolph Carter makes an appearance, as well as an unseen crew from either Arkham or more likely Innsmouth. All in service of that gloomy but somehow also bubbly tone. There is modest puzzle work at play here as well, and for quite a long time things clicked along at a crisp, breezy pace. The puzzles were up and down the fiddly/clever scale, as well as the story-organic/puzzle-for-puzzle-sake scale, but reasonably well clued so it moved.

The biggest flaw though is the climactic puzzle. Somehow, here the nudging signposting ran out, and you were foiled repeatedly by specific word and sequence requirements. There is a special kind of ire reserved for a puzzle where you have assembled all the component parts, deduced a clever way to employ them, then spend 30min failing to get the game to accept it. Shrugging, you resign yourself to checking the hints (which, sidebar, I really liked the backwards text format to prevent glimpsing unwanted information. not sure how that plays for accessibility but worked for me) to see where you have gone astray AND THEY TELL YOU TO DO EXACTLY WHAT YOU’VE BEEN STRUGGLING TO DO.

THEN YOU SPEND ANOTHER 15min TRYING TO MAKE IT WORK. Yes, I spent more than a third of my playtime on one puzzle. A puzzle I had a fair idea what needed doing. I did manage to finally get it, finessing a sequence nuance the hint fails to mention, but time ran out and I could not complete the game. So for something this fizzy and light, how do I justify that much time on one puzzle? Is it me? Did I get hung up on a fatal blind spot? Maybe, probably. As a judge am I empowered to take it out on the game? I mean yeah, if my experience was frustration, how do I NOT? I will justify that decision by saying that somehow the cluing text, crucially including failure text, that had serviced so well to that point suddenly abandoned me. Simultaneously the forgiving puzzle flow suddenly became super finicky about position and timing. It was a recipe for getting it wrong with no help identifying WHY. If you make finicky puzzles, provide the player failure feedback, that’s MY hint. If not the puzzle mechanics, then at least if you provide hints, ensure you provide COMPLETE hints.

But. The fact that I was so mad about it is a clue how Engaged I was with the story. It is not heavy, nor revolutionary. It is wry and playful and a very fun hang kind of game, where you agree with the author to just do some IF Lovecraftian clowning. Then drink some sake.

Played: 10/10/23
Playtime: 2hrs, not finished, score 45/55
Artistic/Technical ratings: Engaging, Notably Buggy error messages and infuriating final puzzle
Would Play After Comp?: No, will finish after locking review and score, then experience will be complete


Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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