A Long Way to the Nearest Starby SV Linwood profile2022 Science Fiction Twine
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| Average Rating: based on 44 ratings Number of Reviews Written by IFDB Members: 11 Write a review |
- Amarie, August 22, 2024
- o0pyromancer0o, August 5, 2024
- William Chet (Michigan), July 27, 2024
- Laney Berry, June 24, 2024
- GaryW, June 20, 2024
- VanishingSky (Nanjing, China), June 16, 2024
- Ms. Woods, May 29, 2024
- xkia, April 4, 2024
- Vulturous, April 1, 2024
- Max Fog, February 23, 2024
- elysee, December 30, 2023
- Jaded Pangolin, December 19, 2023
- Zape, December 12, 2023
- Jordi, December 6, 2023
- Clankit , November 1, 2023
- indigooryx, October 16, 2023
- Laurie N, September 29, 2023
- nilac, September 12, 2023
- Sammel, August 30, 2023
- aluminumoxynitride, July 26, 2023
This is such a gorgeous little game. I have a soft spot for AI characters, and Solis' sarcastic and wistful personality captivated me. The story is a pretty retread trope, but nothing's original, and it's games like this that show why that is a good thing. Being able to play through the scenario firsthand, to play detective and learn about the crew, who are interesting in their own right, is like a breath of fresh air in space. I do have to admit that after the ending I got was the one I personally consider the best one, I didn't have the heart to play through the others, so I can't speak to that aspect. But it's a beautiful game nonetheless, and time well spent.
- KestrelNova, June 28, 2023
- ilyu, May 25, 2023
The game is written in a superb style, with descriptive prose and realistic dialogue. The writing balances between humorous and poignant, creating a contrast between the bleak situation and the hopeful attitude of the characters. The game also features multiple endings and branches depending on the player’s actions and decisions.
One of the most impressive aspects of the game is how the author was able to masterfully keep several twists and surprises a secret until the ending. The game constantly subverts the player’s expectations and challenges their assumptions about the world and the characters. The game also explores themes such as isolation, identity, memory and morality in a subtle but effective way.
The game is mechanically very well-done and professional. The puzzles are clever and challenging, but not frustrating or unclear. The choices are meaningful and impactful, but not arbitrary or inconsequential. The game is also free of any typos or grammatical errors that could break the immersion. The game shows a high level of polish and testing that reflects the author’s dedication and skill.
Overall, A Long Way to the Nearest Star is a captivating and immersive interactive fiction game that will appeal to fans of sci-fi and mystery genres. The game offers a unique and memorable experience that will keep the player guessing until the end. The game is well worth playing for anyone who enjoys a good story with a lot of surprises.
Appears like a typical "outsmart the rogue AI" story in the beginning - and will continue to be that type of story if you let it - but if you look beyond the surface and get to know the game's posited "villain," you'll discover that they're more complicated than they seem. The game might hint that the objective is to escape the AI, Solis, but if you give them grace and encounter the poignant moments where you discuss freedom and will and being human, you might find yourself hoping to escape with Solis instead. Thankfully there are multiple endings to accomodate for which objective you want to pursue. Play as you like, but personally, I would choose to fly off into the sunset with one of the most memorable IF NPCs in recent years.