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v.7: 15-Apr-2025 11:11 -
JTN
(Current Version)
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Changed description, download links | |
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v.6: 09-May-2022 01:20 - Paul O'Brian Changed external review links |
v.5: 12-Apr-2013 03:04 - Edward Lacey Changed external review links | |
v.4: 03-Aug-2009 17:06 - Fredrik Ramsberg Changed IFIDs, language, download links | |
v.3: 07-Apr-2008 16:04 - Paul O'Brian Changed external review links | |
v.2: 07-Apr-2008 13:20 - Paul O'Brian Changed external review links | |
v.1: 16-Oct-2007 01:47 - IFDB
Created page |
SPAG
[...] you start out as a woman being framed for murder who must escape an embarrassing situation, then switch over to a journalist who sets out to help her prove her innocence. Pretty standard stuff. Even the story behind the murder itself is a bit on the plain vanilla side, and the game even comes with its own "too-stupid-to-shoot-first-and-ask-questions-later" garden variety villain. This is not saying that it is badly done, mind you. Even with such a bland theme, the author does a competent job of putting together a well-paced story, complete with an action sequence at the end. Throughout, the game feels like a 50-minute episode from some 80's detective TV show.
-- Joao Mendes
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>INVENTORY - Paul O'Brian writes about interactive fiction
[T]he good far outweighs the bad in this game -- it tried something new in its conversation system, and it kept me interested with a compelling story and canny puzzles. I enjoyed my time with it.
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