Dungeon Detective

by Wonaglot and Caitlin Mulvihill

Episode 1 of Dungeon Detective
Fantasy
2018

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Number of Reviews: 4
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2 of 2 people found the following review helpful:
A fresh take on dungeoneering, March 27, 2021
by Victor Gijsbers (The Netherlands)

Dungeon Detective is a game with a lot of promise, but it doesn’t quite live up to it. Let’s start with the promise. The idea of somehow lampooning old-school dungeon crawl adventures is, of course, almost as hackneyed as those adventures themselves. But Dungeon Detective finds a way of doing this that I have never seen before, which is pretty impressive. A dungeon has been looted by a band of adventurers, and you are the detective tasked with finding out who the culprits were, so that they can be persecuted. Nice.

The second good thing about the game is the player character. You play as a gnoll, and especially the early game suggests a fictional world and a character of some originality: you have been sent to university by the Spotmother, apparently a matriarch ruling over a rather diverse community of gnolls, some of whom embrace violence, and some of whom, like the player character, are pacifist. Add ADHD kobolds and a civilised dragon, and we’re in a fantasy world that manages to be utterly D&D and yet fresh.

Finally, the game manages to set up a fair challenge by requiring close attention to detail and good memorisation of important details. In order to solve the mystery, for instance, you have to (Spoiler - click to show)connect a herb later on in the game to a seemingly throwaway remark about that same herb much earlier. I thought this worked well, although I might think that simply because I could still recall the details and got a sense of satisfaction from this.

With all this set-up, it is a bit disappointing that there isn’t that much to the game proper. Once you enter the dungeon, you simply walk around and spot a few important clues that reveal the identities of the culprits in a very straightforward way. I was expecting a bigger dungeon, a need for more complicated reasoning, and certainly much more emphasis on the special abilities of the protagonist. He isn’t called ‘Sniff’ for nothing, but his sense of smell plays only a minor role in the solution to the mystery. I was also expecting the game to go on after the dungeon, with the protagonist having to track down the culprits and help bring them to justice –- this was certainly foreshadowed by some of the dragon’s remarks –- but instead the game ends rather abruptly once you have found all the clues. I thought this didn’t do enough justice to the interesting world and character. For instance, then protagonist’s pacifism doesn’t come into play at any time during the game.

There were also some unfortunate bugs, indeed, a somewhat surprising amount. For instance, my character made a torch that would last for the entire dungeon several times in the dungeon, as if the game just forgot to set the right flag. Certain investigative actions suddenly disappeared from the list of options for no discernible reason. Most irritatingly, as the game came near its end, the list of clues was suddenly empty –- I couldn’t review what I had discovered! Luckily, I still remembered it all, including the name of the city, but otherwise this would have been extremely unpleasant.

I wanted to really like Dungeon Detective, and to some extent I did… but it needs polish and also, in my opinion, extension.

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