When I first figuratively picked up this game I had high hopes, as at the beginning the writer said the game took almost a year to make. Plus, the game was obviously pretty interactive as you had three different possible endings to get to. Naturally I though that these endings would be (as they mostly are in these types of games):
-A good ending, caused by your kindness and good deeds throughout the game
-An alright ending that was slightly disappointing caused by you not making all the right decisions but not all the wrong ones
-An awful ending in which you usually end up slaughtered, imprisoned or worse due to your entire lack for human life
However, only shortly into my quest for option 1 I suddenly became slightly bored. I realised what the author was then trying to do- flash me through time to different events in which the sword took part in. But this technique leaves many questions unanswered at first: why did this character leave his wife to kill these guys? What ritual was this character trying to perform? Who am I?
Sadly, this technique that could have been used to the writer's advantage initially makes you lose interest in this game.
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