Lore: A Tale of a Sword and Those Who Wielded It

by T. Y. Vaught profile


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An Interesting Game, February 8, 2017

When I first figuratively picked up this game I had high hopes, as at the beginning the writer said the game took almost a year to make. Plus, the game was obviously pretty interactive as you had three different possible endings to get to. Naturally I though that these endings would be (as they mostly are in these types of games):

-A good ending, caused by your kindness and good deeds throughout the game
-An alright ending that was slightly disappointing caused by you not making all the right decisions but not all the wrong ones
-An awful ending in which you usually end up slaughtered, imprisoned or worse due to your entire lack for human life

However, only shortly into my quest for option 1 I suddenly became slightly bored. I realised what the author was then trying to do- flash me through time to different events in which the sword took part in. But this technique leaves many questions unanswered at first: why did this character leave his wife to kill these guys? What ritual was this character trying to perform? Who am I?

Sadly, this technique that could have been used to the writer's advantage initially makes you lose interest in this game.

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TYV, March 25, 2014 - Reply
Christopher, thank you for reading my story and for your review. I appreciate your taking the time to offer your opinions. I knew that I was taking a risk by avoiding the second-person narrative--that is, writing a Choose Your Own Adventure-style story that is not "your" adventure. I also realized that writing multiple small stories was a gamble. If I do try a second Twine project, it will probably be smaller, and much more game-like, so that I can engage the reader more effectively. Thanks again!
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