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6 people found the following review helpful:
fine fantasy text-adventure, February 14, 2014
Our kind host over at intfiction has provided a fine and fully working textbook example of an old-style fantasy text-adventure in Twine. It plays precisely like any other work in the genre, except it doesn't require a parser, relying solely on links and variable state. You have inventory management, an auto-map feature, score and more.
It avoids the usual problem with links in IF -- that it doesn't require much thought to mindlessly click your way through the story -- admirably: there simply are far more links than what really matters. Most of them are just scenery bits that help with characterization and setting, but are not essential to get through.
Hallowmoor is Halloween-themed and features a spirit protagonist trying to get back to the land of the living. You learn of a dark potion that should grant this wish if only drank in a particular date, which just happens to coincide with a battle between the skeleton army and the sisterhood of witches. You initially inhabit one of the skeletons thanks to the Specter Shift skill and it's up to you to go in and explore Hallowmoor Castle, the HQ's of the witches.
This is a honest interactive fiction, not some barely interactive experiment in reader depreciation or poetry. It proves that Twine is no excuse for plain hypertext.