Traveller's Log

by Null Sandez

2022
Fantasy
Python

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Review

2 of 3 people found the following review helpful:
FRPG Lite. Like, Helium Lite., December 5, 2022
Related reviews: IFComp 2022

Adapted from an IFCOMP22 Review

I don’t know what to make of this entry. It presents as a super light, highly randomized FRPG kind of thing. You get an apparently randomized starting character with a name, race, some traits and background. None of those come into play again, except maybe magic use. Then you walk, trade and warp until you either win, decide you’ve had enough, or a bug ends the game. I achieved two of those in 45 minutes of pretty repetitive playtime.

You have a short list of items, effectively a status screen, that tells you what you have or don’t (helpfully pointing out you can GET them). Walking and warping lets you navigate the world, such as it is, but there is no map per se, just an endless series of terse, repeating random encounters that kill you, give you money, or neither. When I say no map, I mean your location has no discernible effect on your encounters, or even your relationship to other areas. You can still find Inns and Houses inside a Labyrinth for example.

And you can die. Either because you randomly encounter foes you are not yet equipped to beat, or you just open a box. It’s not really that big a deal, as you immediately respawn with most of your stuff, but is that fun?

In practice, gameplay is just as repetitive as the encounters. You walk (dying as often as you need to) until you have enough money to get stuff (some of which has game effect, others do not as far as I can tell). Or you warp to some area you’ve been before, but if locations don’t matter not sure why you would. Repeat many many times. I don’t think I’ve ever typed the word ‘walk’ that many times in 45 minutes before.

I did hit a small bug - I would lose money if I couldn’t afford an expensive item but already had a sword and tried to trade. I hit a big bug — an ‘out of range’ crash on something called TT. But the game asked so little of me, neither elicited a reaction. Ultimately, I stopped playing when I jerked awake to see that I had typed ‘wwwwwwwwwwwwwwwwwww’ on the command line.

So yeah, what is this? Is it art, a wry commentary on FRPG gameplay? A zen mindfulness exercise? An impressionistic IF that you bring the story to from your head? I don’t think any of those things are for me.


Played: 10/10/22
Playtime: 45min, 1 crash, 1 quit, so many respawned deaths
Artistic/Technical rankings: Bouncy/Notable
Would Play Again? No, not my cuppa

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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