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Weekend at Ruby's

by Liam Butler and Jackson Palmer

2014
Quest 5

(based on 4 ratings)
1 review4 members have played this game. It's on 5 wishlists.

About the Story

Weekend At Ruby's is an open world puzzle game set at a friend of a friend's house party. You've somehow lost your wallet and with it the phone number of the girl of your dreams. In order to get it back and prevent a lifetime of soul crushing loneliness filled with relationships based on meaningless sex, you'll need to uncover the secrets of a dead eccentric while still trying to enjoy the party and create what will become your treasured memories of youth. Contains sex, drugs, rock, and possibly small amounts of roll.

Awards

8th Place - Spring Thing 2014

Ratings and Reviews

5 star:
(0)
4 star:
(2)
3 star:
(0)
2 star:
(1)
1 star:
(1)
Average Rating: based on 4 ratings
Number of Reviews Written by IFDB Members: 1
5 of 5 people found the following review helpful:
Expansive, very well-implemented game taking place a party, April 25, 2014*
by streever (America)

I've spent a lot of time on this game and barely scratched the surface, so my review may be a bit premature; after 2 hours of play, I've gone through 2 or 3 objectives out of (I assume) a great many, and I'm finding the game play and mimesis engrossing and believable.

The writing occasionally falters; there are more than a few cliches and overly used turns of phrase, but the experience on the whole has been fun and incredibly deep.

This game is a Spring Thing entrant for 2014; while I haven't played all of the entries for this year yet, I suspect this will be among the deepest games in the entry list.

This is a game that invites lengthy and slow exploration. There are dozens of layers, and I believe, deeper and more sophisticated problems than the initial setup of losing the phone number of your love interest.

I don't know how the game will end; I don't know if it is capable of delivering on the exceptional early promise it has shown. I expect it will; the intuitive and player-friendly 'ui' (including objectives list and excellent feedback when you're on the right track) make this one of the most easily navigated parser games I've played in a while.

I was a little put off by the initial barrage of text, but am happy I stuck with it through that; the sheer complexity and depth of this game is reminiscent of classic infocom titles, but without the convoluted verb guesses and noun mismatches that ruin many classic games. This game has a believable and well-implemented world, and I'm happy to spend hours exploring it in a leisurely fashion.

* This review was last edited on April 28, 2014
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