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Minimalist. A good old-fashioned Scott-Adams-style adventure set in a castle. Your goal is to rescue a kidnapped king, but the game is basically plotless, in a way that I found strangely refreshing. Pretty large for its style, with oodles of one-use items, as if the author decided to go for scale rather than detail. Parser doesn't recognize some common adventure words - for example, you have to say "take" instead of "get", which annoyed me slightly.
-- Carl Muckenhoupt