An Informal Time is as the author himself described it in the game's header; though why someone would want to release such a work is beyond me. Maybe this is a new marketing campaign: lack of testing = surreal! Frankly, AIT gives surrealism a bad name.
That sounds harsh, I realize, but AIT consists of ancient adventure-game cliches and parser infatuation masquerading as profound insight. (Spoiler - click to show)No, being inside the compass is not novel, although it could have been if you could do anything with or in it! It's not surreal, just spartan and old hat.
There's no score, nothing surprising or insightful, but there are bugs. You'll find that items don't work (despite their description and the room description) and that doing common actions will lead you to cryptic error messages, such as the name of this review. However, you will be amazed -- at the paucity of testing that this game received. Why was this game not tested? This is the author's fourth work. What happened?
One star. This "game" is waste of everyone's time -- including the author's.