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The CRPG Addict
Fallthru is certainly an odd and original little offering: a text RPG that doesn't really seem to be aware that it's an RPG. It follows few conventions of the genre, and judging by the evidence, I'm not sure Paul H. Deal ever played an RPG prior to developing this one.
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The final score of 32 puts it slightly below what I consider "recommended," at least as far as playing the whole game. It certainly is worth checking out for a few hours. There's a good base here, and a few tweaks--tightening the last act, offering a more interesting plot resolution, allowing the player to buy something that dealt with the food logistics--would have propelled it well above my "recommended" threshold.
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