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Greetings, Adventurer!
I am the Ventureweaver, and what you will discover here is my dream brought to life—a game woven from the depths of my imagination. Unlike the grand, visually stunning games that have graced the world, this is something different. This is my dream text adventure.
For a long time, I've yearned to create something for myself, something reminiscent of the games I used to play on the family PC. Those days were filled with endless possibilities, where the glow of a monitor illuminated stories limited only by imagination. Now, it feels like the perfect time to follow my passion and bring my dream game to fruition.
Let me set the stage: this game is a work in progress, a labor of love. What you are about to experience is the very first portion of the adventure, encompassing an expansive 718 rooms.
I hope you enjoy this journey as much as I’ve enjoyed crafting it. So, Adventurer, keep to the path and never let go of your lantern, for shadows and secrets await.
Your adventure begins now.
===Story===
You have traveled day and night through the wilderness and the uncharted lands of this fantastical world. Strange creatures roam these lands—beings never before witnessed by those who speak of the world of the Unclean. You’ve passed through villages forged in the first light of creation, their ancient stones whispering tales of the birth of the world. In these places dwell peoples whose very existence is said to bring forth treasures of wisdom—answers to life’s greatest mysteries.
But that is an adventure for another time. Perhaps their secrets will remain forgotten, left as great mysteries buried by the passage of ages. For now, your path is clear. You are Drakhan, a chosen adventurer, promised the great treasures of Oathmoor, a village carved into the Earth and shrouded in legend. It is said that in Oathmoor, the dead find no rest, and the air itself hums with whispers of the past. The King himself has summoned you, his land in turmoil, seeking a champion to rid it of an ancient evil. The threat comes in the form of Malthera, a witch whose dark ambitions are matched only by her cunning. Malthera seeks to awaken the fabled dragon, Vaelthoryn—the Giver of Life and the Bringer of Destruction. Long ago, it was Vaelthoryn who brought the sun from the gods and ignited life in this world. But Vaelthoryn’s power is not without consequence. If Malthera succeeds in awakening the dragon, she could command its might to unmake the world. To stop her, you must recover the Five Treasures—ancient relics sought by the King and vital to keeping Vaelthoryn sealed in eternal slumber. Time is running out; when the next full moon rises, Malthera will enact her ritual to awaken the dragon.
Do you have what it takes to bring peace back to the land, or will Malthera’s dark vision consume all?
Only time will tell.