Full disclosure: the author of this game is my son, so feel free to dismiss anything I say about its quality. I just thought it was important to state that Sam Kabo Ashwell's interpretation of the author's motives is wrong. There's no "sneer of dislike" intended; it's meant to be a loving, if silly, nod to both Guitar Hero (Bill's generation) and text adventures (mine, but he practically teethed on my old Infocom games). He had a funny idea, and he quickly implemented it as a game which he figured few would ever see (didn't expect to get BoingBoinged).
Now, obviously, like any work,this game has to stand on its own. If it came across to some players as dislike of parser IF, that's unfortunate, but ultimately on the author. I'm fond of some of the details and the different endings available, but as a relative it's not my place to argue with anyone about the game's quality. I did feel that it was necessary to clarify the author's intent.