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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 4
1–4 of 4


Taste of the Shire, November 9, 2024
by Mike Russo (Los Angeles)
Related reviews: Review-a-Thon 2024

(No rating entered since I only played the free Chapter One)

Look, I get it: if you asked me what fictional world I’d want to live in, the Shire would definitely come to mind. Sure, it’s parochial and insular and state capacity is sufficiently low that per the book one point five sufficiently-motivated randos came close to knocking the whole thing over, but the flood of tourism New Zealand saw after the release of the films testifies to the impression those rolling hills, those lush gardens, those curly-headed children made on the broader public. As idylls go, the hobbit life seems hard to beat, and I say that as someone who’s never smoked pot, er, Longbottom Leaf – so a cozy game offering the opportunity to live life as a humble homebody who doesn’t go following wizards off on adventures has immediate appeal.

On the evidence of the one chapter provided as a free demo, Halfling Dale seems well-positioned to satisfy the fantasy. The model here is very clearly Choice of Games, down to the main audience being phone-users (in fact there’s no PC option so far as I can tell) – the blurb highlights character customization options, romanceable characters, and the number of words, so really, based on what I know about the CoG house style, this is a close match. There doesn’t appear to be a stats page where you can track the effect your decisions are having on your character, but there are an opening set of choices where you can establish some of your hobbit halfling’s traits so I suspect there’s a similar system running under the hood – though of course rather than being strong, tough, or social, here you can opt to be imaginative, mischievous, or have a good sense of humor, and you’re your job options include apiarist or cheesemonger, which make for a nice fit for this pastoral subgenre.

Of course, the game isn’t set in the Shire, but in its non-union Mexican equivalent, and here’s where some problems start to crop up. The Scylla and Charybdis of the pastiche are either hewing so closely to the source material that you wind up in an uncanny valley, or making so many intentional departures that things start feeling incongruous. Halfling Dale definitely errs on the side of the former rather than the latter (though the fact that the halflings all love to play Go did tweak my what-the-heck-is-a-Chinese-game-doing-in-Hobbiton sensibilities). The game starts with a birthday party that involves a long speech, okay. You’ve got a family member who’s got a disreputable-by-halfling-standards association with dwarves, sure. And then there’s a wilderness-dwelling protector who frowns a lot, and you learn some backstory which has to do with well-meaning free folks needing to find a long-lost artifact to keep an ancient evil at bay, and the list of default options for your character’s name includes “Fredegar” and “Lotho”, and come on now, you don’t need to have the literal plot of Lord of the Rings playing out in the background to make this setup work.

In fairness, so far when it sticks to its knitting the game seems to work well. Your mom vents her frustration at your brother’s iffy friend by calling him a “confustable dwarf”, and the intimation that the fair that appears to make up Chapter Two involves a Naughtiest Parsnip contest is certainly intriguing (this thing’s rated G, right?) And the intro does efficiently set the table, establishing the world, your character, your family situation, and the ominous backstory, while still having time to offer each of the romance options a bit of spotlight time. If you’re not overly fussed about the degree to which pastiches cleave to their source material, and the CoG model is one that appeals, I suspect you’ll be in good hands with Halfling Dale; to be honest, though it’s not my usual cup of tea, I definitely experienced some of the draw myself.

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Back There Again - A Halfling's Tale, October 15, 2024
Related reviews: review-athon 2024

Played: 7/6/24
Playtime: 15min, chapter1

I did not expect this here! A preview chapter of a pay-to-play text adventure! I am delighted beyond words that this thing exists. The application was very attractive on my Motorola - a very professional, evocative presentation, graphically appealing, choices sliding in crisply from the sidelines to facilitate my agency.

There is a bit more text here than I was ready for - some pages required scrolling to get to choices, though I must say that friction quickly faded. The writing is warm and functional, but still concise enough to not waste your time so it rarely felt like description for description sake. It FELT very ChoiceScripty to me. There was a good bit of establishing character traits and physical appearance, some soft relationship building all on the way to a background mystery involving your brother and his shifty Dwarf friend.

As a preview, it had a few things going against it. For one, the non-character choices you were making had uncertain effect on the narrative. It wasn’t clear beyond some flavor text ANY choices actually did anything. Which is always an unfair statement, clearly building character is ‘doing something.’ But relative gameplay there were few hints your choices had consequences or effects. Meaning by the end of the chapter I didn’t really have a feel for what this fellow I was building would be DOING in subsequent chapters. What my gameplay was going to be.

For a second, as an intro chapter, it had a LOT of infodump work to do in establishing setting, NPCs, stakes, and of course your ChoiceScript Character Sheet. The setting is super Tolkien adjacent. Not a dig. Featuring Halflings, there is no universe where that is not true. It also includes a distant man-elf war against a dark power. A mysterious ‘protector’ that has really strong Ranger vibes. It’s close is what I’m saying. It also seemingly extends my least favorite Tolkien artifact, elvish racism against Dwarves, to Halflings. Why is THAT the JRR Touchstone?? All of it is pleasantly enough conveyed (barring that poor Dwarf - which, to be clear, I am exaggerating for effect), but for a High Fantasy Tourist like me, not so compellingly.

For my part, being a casual-at-best ChoiceScript engager, unmoved by fantasy as a genre, and unclear what kind of IF ride I would be signing on for, I probably pass on the rest of it. If I had any suggestions, and I recognize like most post-publication feedback is mostly academic, I would proffer that the free trail chapter might be better served showcasing gameplay to some extent: a training wheels combat, introductory throwaway find-use puzzles, a quick relationship based levelup, whatever the game itself centers on. Something to telegraph the gameplay to follow. To its credit, I will say the combination of presentation, crisp writing, and toned down CS-iness had its charms, even to me. I could see ChoiceScript fans having a more promising engagement, and fantasy fans finding a lot to be happy with here. If you consider yourself one or both of those, I do recommend it.

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2 of 2 people found the following review helpful:
An cozy, low-stakes hobbit game with significant branching, August 4, 2024
Related reviews: about 2 hours

This game is a long choice-based game where you build a character who is a hobbit and live through a year or so of local hobbit life.

It seems built on the same general model as Choicescript games, where your choices influence your stats and relationships with delayed effects in later chapters.

However, the effects of your choices are pretty opaque. Unlike Choicescript games, there is no stats page that I could find, and many of the options you can pick from are very similar. On top of that, several chapters are built up as a 'win/loss' scenario where you either make the right choices and get a good result or just fail. When I played every commercial Choicescript game a few years ago, those were all common things that made games more frustrating.

On the other hand, the characters and setting here are fun. A lot is taken directly from Lord of the Rings, but the individual characters are all new. There is also a lot of branching, especially with romances. I did two playthroughs, one pursuing Patty the 'witch' and one pursuing Lily the mayor's daughter. The last 3 of the 7 chapters in these playthroughs were very different from each other.

Everything is pretty low-stakes. Someone steals a sword and runs away with it, but not you. The most stress you have to deal with is social judgment and a pie contest.

So, I'd recommend this to fans of 'coffee shop AU' or Stardew Valley. I liked it enough to play it twice, and the price I paid (I think $3.99?) was definitely appropriate for the size (a lot of such games are $10 to $20 now).

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1 of 1 people found the following review helpful:
Brilliant!, July 19, 2024

Okay, I LOVE choice story games like this, I've never particularly enjoyed games like Episode, or of that format, but this is nothing like those which I highly enjoy.
It's cheap, fun, and never gets old. I've played multiple times and when going through the possible endings list, was surprised to see an Ultán ending (which I've spent the better part of nearly three hours trying and failing to achieve), instead though, I've gotten many other endings that were fun and occasionally exciting,though, I can't remember how I ended with Patty that one playthrough... anyway, great game, and I definitely need more like this.

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