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A one-location game in which you play a series of puzzles against a shopkeeper in order to get a present.
[--blurb from The Z-Files Catalogue]
v.5: 07-Sep-2024 22:08 -
JTN
(Current Version)
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Changed download links | |
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v.4: 09-Sep-2019 13:39 - Nathan Changed development system |
v.3: 18-Mar-2013 17:29 - Edward Lacey Changed external review links | |
v.2: 11-Mar-2008 17:51 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:47 - IFDB
Created page |
SPAG
The limited vocabulary set combined with the sketchy descriptions of what is going on reduce Toyshop to one of the most frustrating games of "guess the verb" that I've had the misfortune to encounter in years.
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SynTax
Each time you solve a puzzle, you miraculously notice something else in the shop, which of course is part of the next puzzle. This makes the game very linear, as you only have one puzzle available to solve at any given time - solving it then produces another puzzle which either pops out of nowhere, or is given to you by Catharine.
See the full review
IFIDs: | ZCODE-1-950726-8B9B |
ZCODE-1-951018-9E23 |