Punk Points

by Jim Munroe profile

Slice of life
2000

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>INVENTORY - Paul O'Brian writes about interactive fiction

Here's a thesis: the method for making a great punk rock song is antithetical to the method for making a great IF game. See, when you're making punk rock, the main thing is emotion. It doesn't matter if you play the wrong chord, or sing the wrong note, or say the wrong words -- those are details, and they aren't important... But great IF doesn't get made like this. The best IF authors are less like Sid Vicious or Jello Biafra and more like Todd Rundgren or (to take a really non-punk example) Mick Jones of Foreigner. That is to say, they are studio wizards who put endless attention into the details...

By now you probably know where I'm going with this analogy. Punk Points is put together like a great punk rock song, which unfortunately makes it pretty much middling poor IF.

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