The Big Mama

by Brendan Barnwell

Slice of life
2000

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Baf's Guide


You're wandering around a beach, engaging in menu-based conversations and ruminating on the meaning of it all. Lots of branching available--there are dozens of endings--and the characters you meet are reasonably interesting. Since most of the action lies in the menus, the interactivity aspect is somewhat limited; once you've covered the major menu choices, the playing experience is limited to going back and searching for branches you might have missed (as opposed to, say, thinking creatively about new ways to experience the game). The beach itself is fairly well rendered, but it doesn't play much of a role. Competent, but limited by its format.

-- Duncan Stevens

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