The Big Mama

by Brendan Barnwell

Slice of life
2000

Go to the game's main page

Member Reviews

Number of Reviews: 1
Write a review


>INVENTORY - Paul O'Brian writes about interactive fiction

The Big Mama is an ambitious work with an intriguing structure and a strong sense of place. Somehow, though, it just didn't work for me, and I think there are a few reasons why. For one thing, the protagonist has the same first name as me, which produced a strange experience that I don't think any other piece of IF has given me. It's an odd feeling to have the PC introduce himself as "Paul" and be addressed as such in a game that hasn't asked for my name explicitly. I suppose that I wouldn't find this offputting in and of itself if the PC was a character I could relate to. Unfortunately, he isn't -- I found him pretentious and grandiose. One of the most prominent examples of this pretentiousness is the PC's insistence on constantly referring to the ocean as "the big mama" -- one or two references of this sort would be fine, but when the game hammers at it over and over again, flying into rhapsodic soliloquies about how "It's like some caring, artistic superior being has crafted this little coastline as an experiment in environmental beauty," I start to get the feeling it's trying to impress me with how deep and soulful the PC is, and I wasn't that impressed. Those kinds of details tend to make me roll my eyes a bit, and they're everywhere in the game.

You wrote this review - Revise it | Direct link | Add a comment