This is a big Quest game entered into the 2020 Spring Thing.
It's clear that a lot of love and hard work has gone into this game, and it is very detailed and at times evocative.
However, adapting other works, especially static stories like film or books, is tricky. It can, as in this case, end up with huge worlds and confusing maps, tons of NPCs each with small parts, etc. This, plus the randomized combat, gives a feeling of an old western false-front store, designed to look big but needing a lot of work in the background.
A walkthrough would improve this immensely. On the plus side, it made me want to watch the original film, which I think is one of the author's goals.
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