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A Fistful of Necronomicons

by George E. Hoyle

Fantasy
1995

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About the Story

Rodney Prentice had been a close pal for about as long as Brian Woodlouse could remember, and both of them had been chuffed when Rodney managed to get affiliated to the local High Mage. With luck and hard work Rodney might one day find himself in the position now occupied by the High Mage and maybe he would even have an apprentice of his very own.

However, not all schemes are trouble-free, and when Rodney accidentally lost the High Mage's Necronomicon (a very important tome) all seemed about to crumble into dust.

In a last-ditch attempt to extricate himself from the "deep brown stuff" Rodney contacted Brian and asked him to help him find the missing book ... This is where you come in!


Game Details

Editorial Reviews

SynTax
It is at this point you get stuck - completely and utterly. I cannot imagine that anyone could solve the puzzle that now faces them. [...] After you have overcome this initial hurdle, the game is surprising easy to complete. The puzzles are all fairly logical and mostly object-related. [...]

I would recommend "Fistful Of Necronomicons" as a few hours of fun, although there is nothing particularly special about it.
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A Fistful of Necronomicons on IFDB

Polls

The following polls include votes for A Fistful of Necronomicons:

First and Third Person Second Person Narratives by dacharya64
Not as complicated as it sounds! Interactive fiction is dominated by the iconic second person narrative (*You* find yourself in a room). But this is not the only way that these stories could be told. I'm looking for those games out there...




This is version 3 of this page, edited by Eq on 9 May 2013 at 12:14pm. - View Update History - Edit This Page - Add a News Item - Delete This Page