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Zork

by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling

About the Story

Also known as Dungeon.

Page Update History

v.15: 04-Apr-2025 21:25 - Cerfeuil (Current Version) - Edit Page - Normal View
Changed download links
v.14: 04-Oct-2024 12:46 - OtisTDog
Changed cross-references
v.13: 03-Mar-2024 02:47 - JTN
Changed description
v.12: 27-Jul-2023 12:57 - JTN
Changed external review links
v.11: 01-Jun-2023 04:01 - P-Tux7
Changed cross-references
  v.10: 29-Jun-2020 20:39 - Zape
Changed external review links
v.9: 11-Sep-2018 15:52 - CiberSheep
Changed IFIDs
v.8: 11-Sep-2018 15:45 - CiberSheep
Changed IFIDs
v.7: 22-Dec-2015 11:46 - Digger
Changed IFIDs
v.6: 05-Apr-2008 11:44 - Emily Short
Changed external review links
v.5: 04-Apr-2008 18:33 - Paul O'Brian
Changed external review links
v.4: 19-Feb-2008 19:25 - Emily Short
Changed cover art
v.3: 19-Feb-2008 19:24 - Emily Short
Changed cover art
v.2: 20-Dec-2007 18:56 - Erik Temple
Changed description
v.1: 29-Sep-2007 20:49 - IFDB
Created page

2 Off-Site Reviews

IF-Review
Archaeology
The move away from antagonistic IF is the reason why things like mazes, limited light sources, and starvation puzzles are met with a chorus of jeers these days, but the elimination of these elements doesn't necessarily dictate anything in particular about how literary or puzzleless a game might be. Instead, the change makes the whole experience of IF more about fun than bloody-minded perseverance; playing Dungeon makes it clear how necessary this change was, and how far we've come since those mainframe days.
See the full review

Play This Thing!
Every gamer should play these games--once at least. For historical reasons--but also to understand what has been lost by the focus on improved graphics at the expense of excellent writing.
See the full review

Game Details