This game follows Dr. Ludwig, a Dr. Faust/Victor Frankenstein mashup, as he tries to make a deal with the Devil for godlike powers of creation without actually giving up his soul. Meanwhile, there’s an angry mob at his doorstep—though its leader is quite handsome….
Dr. Ludwig (the game) is entirely narrated in the Mad Scientist Classic™ voice of Dr. Ludwig (the character). Whenever you take an item, for example, the response is “The [noun] was mine! All mine!” You can practically hear the evil laughter that must follow. The tone this sets is a large part of the game’s charm. It may be a little too much for some—Ludwig is a rather excitable fellow with a great love for exclamation points—but I enjoyed it.
The game delights in its cheesy genre tropes, and in juxtaposing them with the boring minutiae of real life. The torch-and-pitchfork mob just wants Ludwig to sign a neighborhood charter to agree to avoid experimentation on weekends and holidays (“with the exception of Hallowe’en for historical reasons”) and stop making loud noises after 8 PM. The woman who works at the mysteriously appearing and disappearing magic shop is thinking of forming a union because she doesn’t get enough vacation days. There’s a Terry Pratchett-esque sensibility to it, also evidenced in its approach to deities—the magic shopkeeper, for example, knows that God and the Devil exist, but she doesn’t believe in them, because “there’s really no reason to go about encouraging them, is there?"
The puzzles are well done, but mostly pretty typical medium-dry-goods fare (though the ones that incorporate ordering the Devil to do your bidding have some unique flair). Where the game really shines is in the character interactions—with the shopkeeper, with the Devil, and with the aforementioned handsome pitchfork-waver Hans. These interactions take place via an ask/tell conversation system with topic listing, which is my favorite kind of ask/tell conversation system. (Although it might have been nice to have some indication, in the list, of whether I’d asked about the topic yet or not—I did, at least once, miss out on asking about something puzzle-critical because I lost track.)
It’s easy, in comedy, to make characters that are one-note, or who behave in whatever way they need to in order to serve the joke of the moment. Here, the characters are humorous, but the humor is grounded in characterization that is consistent and recognizably human (if somewhat heightened), which also drives how each character interacts with the puzzles and the plot. (For example, Hans’s mention that (Spoiler - click to show)he doesn’t really mind if you dig up the remains of his ancestors—they’re dead, what do they care?—presages his admission that he (Spoiler - click to show)doesn’t believe in God, both of which are key bits of information needed to solve puzzles. And the former, at least, is also pretty funny.) Ultimately, I found them all quite endearing (and was pleased that Ludwig had the opportunity to (Spoiler - click to show)ask Hans out on a date).
Dr. Ludwig has humor, heart, and a high level of polish, and I had a great time playing it. I would happily follow the good(?) doctor’s further adventures if that was something the author was interested in pursuing.