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Drug Trial Trevails, August 2, 2025
Related reviews: Spring Thing 2025

Adapted from a SpringThing25 Review

Played: 4/11/25
Playtime: 20m 3 playthroughs

Synaptix is a work that posits a present/future where economic opportunity is so limited, human workforce so underserved by machines-are-cheaper capitalism, that the protagonist seeks out medical experimentation as a viable way forward. Ridiculous, right?

The scenario is painted clearly enough, with some endearingly detailed specifics on the protagonist’s living situation. Any reservations we have are repeatedly buried under a ‘guess there’s no choice’ shrug of compliance. There follows a series of dosages where the drug’s effects ramp up, modestly impact our protagonist’s daily life, give him some hallucinogenic visions, then (Spoiler - click to show)just settle into the background of ‘something I guess I did.’

It seems to present a dispiriting tale of no real choices. Even when presented with choices, they were quickly revealed as dead ends of wasted time. The real impactful choice seems to be your initial motivation for seeking the money in the first place. The side effect hallucinations cluster around that motivation, though seeing things through doesn’t really resolve uniquely.

There is one additional impactful choice: do you violate your non-disclosure to score some side money above and beyond your initial contract? It is an interesting problem to posit. While the terms of the experiment you sign on to and people conducting it are relatively benign, there is always the chance the side effects could be really bad. And the corp doesn’t care, not really, about that outcome, just needs the data. Arguably, the whole scenario is part of the system that led to rolling dice with your health to get money. Yet, pushing back against that system (Spoiler - click to show)is not better. You get rich but make the world demonstrably worse. Underlining that ‘success’ in this social system is still optimized and incentivized to personal gain over public good. By trying to break with a single available path, you are shown to be doubling down on that path after all.

All this is interesting to reflect on, but very light and underplayed in the work itself. The work is no-frills, ‘here’s what you want to do, you do it, (Spoiler - click to show)temporary win.’ That underplayed narrative tone does as much as anything to sell the impotence of choice when following the script of this post-capitalist dystopia. I appreciate the soft-sell approach to its dark premise, but the selling is SO soft it also kind of shrugs your engagement away. I see what happened to the protag. What choice did he have? What impact did he expect? Fiction doesn’t HAVE to inspire or terrify, but it could do… more than this?

Horror Icon: Carrie
Vibe: Big Pharma
Polish: Smooth
Gimme the Wheel!: If this were my work, I would feel compelled to use the purported function of the drug to enhance the themes of the piece directly, stitch another linkage into the story’s fabric. As it stands, while the drug in question is intended to confer useful abilities, it rarely seems to do more than generate some scenario-specific hallucinations. You could squint and see how the drug maybe enabled THOSE hallucinations, but I would take the squint out of it in my project.

Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.

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