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Un testament. Quatre objets. Sept prétendants. Une heure pour faire les bons choix.
Un coup de vent éparpille les pages du testament de Tatie Lucette dans votre bureau, et c'est tout l'avenir de votre cabinet notarial tout neuf qui est en jeu. Sans accès au contenu le plus décisif du document, comment savoir qui sont les héritiers des quatre trésors laissés par la défunte ?
Pour éviter de passer pour incompétent et risquer la fermeture anticipée, vous n'avez qu'une heure. Une heure pour interroger les légataires potentiels et en déduire à qui est destiné chaque objet.
2nd Place overall; 2nd Place, Meilleur Usage du Thème; Winner, Prix d’Excellence Littéraire - French Comp 2025
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
In this game, you are the lawyer or executor of Tatie Lucette and have to distribute her estate.
To do this, you examine each of the three objects (a fortune-granting golden scepter, a future-telling lamp, and some kind of weird sexual toy that transfers mind consciousness). You have to read many epistolary fragments of Tatie's history to figure out what she was like (a spy, a singer, actress, fighter, drug-user, extensive lover, and so on). Each of her 9 attributes maps on to one of the 3 artifacts.
In addition, there are 7 possible heirs (including a cat), each of which possesses differing amounts of those 9 traits.
So, it's pretty simple: find the three traits each object has, find the person who has those traits, and win!
Unfortunately, there is a time-limit, so you can't interrogate everyone. So you need to carefully pick what you'll ask who.
Or, like me, you can replay several times.
There are a ton of words in this. As a non-native speaker, it was a struggle to read a pageful or more for every choice when each of 8 different options on the screen leads to 8 or more options (so basically like a 50-100 page French book).
The game openly embraces drugs and sexuality, even having you show pornography to a minor at one point, which stuck out to me as something I didn't really feel comfortable with.
Overall, the writing was amusing and the puzzle structure was a good one that I could see being fun in future games as well.