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A translated multimedia .exe homebrew parser about a deep mystery, October 7, 2020
Okay, so I think this game actually has a lot going for it, and I also think it will receive less votes than most games and score lower, and not necessarily deserve it.
This game is a windows executable. Historically, windows executables get very few votes.
This game is written by an Italian author and has numerous English grammar errors. Which is reasonable; I suspect that I if I wrote a game in Italian, I would have quite a few Italian grammar errors. But it can be confusing; the kitchen has ‘cookers’, but is that the oven (an openable thing?) or the stove (not openable?) When it says that the bench has a usable bottom, how was that meant to help me open it?
I got fairly far in the game, making it to the city of Radicofani before being killed in the church. This game has a lot of sounds and pop-up images (which mostly must be closed individually). I especially enjoyed the pixelization of the Beatles Revolver album cover.
I suspect the game is on a timer, as when I got further the missing woman’s picture frequently popped up telling me to hurry.
Typing HELP helped me a lot, as did typing words’ whole names rather than parts.
I liked the story, involving some sort of portal in spacetime, the power of the written word, a murderer and possibly demons?
Unfortunately, there is no walkthrough with the game. I’d definitely take another crack at it if I could have a step by step walkthrough (although I’d just follow it exactly so I could see the whole story).
+Polish: Lots of problems with the custom parser, but lots of good sound and images.
+Descriptiveness: Very vivid. Probably my favorite thing about it.
-Interactivity: It was very hard to guess the next step.
+Emotional impact: It was all mysterious and cool.
-Would I play again? Without a walkthrough, no. With a walkthrough, yes.