A Dark Room

by Michael Townsend

2013
RPG
Custom

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All Member Ratings

5 star:
(21)
4 star:
(18)
3 star:
(12)
2 star:
(0)
1 star:
(0)
Average Rating: based on 51 ratings
Number of Reviews Written by IFDB Members: 7
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- WishOtherwise (Canada), June 1, 2025

- LittleBig, May 14, 2025

- elysee, May 5, 2025

- Zape, February 16, 2025

- OtisTDog, February 15, 2025

- SELI-chan, February 10, 2025 (last edited on March 2, 2025)

- Arc, January 13, 2025

- aluminumoxynitride, December 24, 2024

- jenzwick, November 12, 2024

1 of 1 people found the following review helpful:
A Classic with High Standards, November 12, 2024

I played this game first, and then moved on to try and find things like it. Very few games have scratched the same itch. The early game resource balancing and the character's slow transformation are engaging on their own, and the combat system blew me out of the park.

There is level of environmental storytelling if you are willing to read every line of text. You have to search it out yourself, no character will info-dump history for you.

(It's sequel, the Ensign, adds a level of difficulty by removing the constantly producing home base. I missed its inclusion. I grow attached to my village.)

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- jaclynhyde, October 20, 2024

- EJ, August 16, 2024

- Cerfeuil (Somewhere Near Computer), July 23, 2024

- zephyo (United States), April 22, 2024

- Hugginnn, February 12, 2024

- Edo, November 3, 2023

- bloodzeed, September 19, 2023

5 of 5 people found the following review helpful:
A long crafting and exploration-based idle game/roguelike, September 17, 2023
Related reviews: 2-10 hours

I played this game because it was one of 2 on the Interactive Fiction Top 50 poll of 2023 and I had never played it before.

There are a lot of things that can be spoiled in the game, so I'm going to just describe the beginning here and some accessibility stuff, then put some mid-game stuff in spoilers, and leave out the endgame stuff.

The game starts like an idle game like Universal paperclips. You have a 'stoke the fire' button and, on another tab, a 'gather wood' button. A stranger wanders in, freezing in the cold.

Gameplay expands significantly as you go on, adding crafting mechanics and mild city-building. Eventually you do need movement keys and there are some parts I don't think would be accessible to screen readers.

For mid-game spoilers:

(Spoiler - click to show)Once you are able to craft a compass, you are able to explore a world map. This map contains a variety of outposts, and includes real-time combat that involves clicking, with some battles requiring intense clicking.

As you explore the map, you can make the world a safer place, eliminating threats as you go and establishing outposts. As you do so, you learn about the lore of the world.


Overall, the game is very polished, and while minimalistic it is descriptive. The interactivity worked well for me, although I found some endgame timed events very difficult. I found the game emotionally satisfying and could see myself revisiting it.

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- VanishingSky (Nanjing, China), September 5, 2023

- C.E.J. Pacian (England), May 6, 2023

- ApersonwhotravelsaimlesslywiththeletterJofthealphabetasthefirstletterofoneofhissetsofwordsbywhichheisaddressedorreferredto, February 26, 2023 (last edited on February 27, 2023)

- Vivian Yi, August 3, 2022

- Second Lemming, April 4, 2022

- starlitevenings, March 13, 2021

- Ogre (A Cave), March 5, 2021


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