The Dreamhold

by Andrew Plotkin profile


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Number of Ratings: 167
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Game that got me into IF, December 17, 2022

This was one of the first IF games I ever played and my favorite one to date. The story is compelling, the puzzles are fun, and the world is complex enough that I'm still thinking about the game almost a month after playing it. It's definitely one that I'll play more than once, as well as one that I recommend to people to get them into IF.

- UmbrellaPie, November 9, 2022

- Cerfeuil, October 11, 2022

- TheBoxThinker, September 11, 2022

- purplepoet01, August 18, 2022

- thesacredbagel, July 25, 2022

- Amun100 (UK), July 25, 2022

- SherwoodForbes, June 21, 2022

- RustyBones, May 4, 2022

- Second Lemming, April 4, 2022

- The Dalek, March 5, 2022

- aaachenb, February 23, 2022

- BlueAskew, February 12, 2022

- thiefnessman (Massachusetts), November 30, 2021

- Zoltar, November 25, 2021

- mg51, October 26, 2021

- Karlok (Netherlands), August 15, 2021

- muliphaink, February 3, 2021

- MerlaB, January 17, 2021

- CParks (Utah, USA), December 11, 2020

- Greg Frost (Seattle, Washington), December 10, 2020

3 of 3 people found the following review helpful:
Snippets of a mage's life, October 17, 2020
by Rovarsson (Belgium)
Related reviews: Fantasy

I played The Dreamhold in tutorial-mode. The tutorial voice was really well done, providing not only a basic introduction to IF but also guidance to certain puzzles and avenues of possibilities deep into the game proper. It never gets too intrusive.

There is an immense castle/dungeon to explore, with quite a complex layout. I like making my own maps, so this was a fun excercise on its own. You start off in a recognizable, habitable few rooms, and the further you venture from that center, the more varied and fantastic the locations get. There are a few vantage points up above. The wide sunlit vistas from these are a nice contrast to the dark feeling in the rest of the castle.

The puzzles in tutorial-mode are well-clued and solvable without hints, provided that you are well and truly engaged in solving this game. Especially near the end it is neccesary to understand what you have learned during your journey, instead of just having gone through the motions.

The sunlit vistas I mentioned are welcome sources of light and space in this game. I would have welcomed just a sprinkling of comic relief or self-deprecating humor from the PC to break the sad-and-gloom atmosphere a bit more. After some time searching the halls and domes the air in the castle starts weighing on the player's mind.

The implementation goes very deep, for scenery-objects as well as for "wrong" commands. Most things the player tries are recognized and their impossibility or impracticality explained, instead of getting a standard sarcastic snarl.

Fun, big, entertaining. Three stars for now, maybe more when I replay in expert-mode.

- C4rd1n4l, September 24, 2020

- Durafen, September 19, 2020

- Zape, September 4, 2020

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