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You're the only witness to a kidnapping, and must go to the rescue. Two-word parser with some pre-defined function key macros. Split-window format. Straightforward puzzles, although you could get stuck if you miss one of the clues.
-- Carl Muckenhoupt
SynTax
The gameplay is much like any other Stephen Neighorn game, boring and repetitive. Once again there are loads of empty rooms, oodles of red herrings and only a couple of puzzles.
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