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7 of 8 people found the following review helpful:It was a dark and lonely night ..., November 26, 2008
The premise of the game is that you have ignored a mandatory evacuation of your home town in order to remain behind and find a woman important to your past. Why she's important and why the town was evacuated are matters one is left to discover by collecting recollections strewn across a rather large map of the town. The game hits just the right tone of mystery in serving up descriptions of the deserted town and the memories that each location prompts. Technically, the game is just excellently crafted, and this was perhaps its strongest selling point for me in the end. Although there are a number of methods the designer employs to keep one from wandering aimlessly, none of these are so obvious that it overly interferes with one's immersion in the game. The story, however, suffers from a minor flaw: perhaps because the designer was unsure how many locations a player would investigate in the course of the game, he left a number of clues as to a certain character's personality that tend to pile up in a suspension-of-disbelief-crushing way if one investigates too thoroughly. That issue aside, this game fully kept my attention for the somewhat more than two hours that I played it.
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