This isn't a pure text adventure: it's a simulation of a text adventure, coded in Unity, with a fairly static visual background that changes alarmingly as the story unfolds.
The entire experience gives off a "Stranger Things" vibe, from the Stephen King-esque typeface to the Tangerine-Dreams inspired ambient electronic music playing in the background.
The parser was frustrating at times: it seemed to struggle to understand very similar commands, but was workable, and thankfully there are no convoluted puzzles or complex verb/noun issues.
The overall experience was short and well-plotted. I think the central conceit is one that could easily grow stale, but the author ended this perfectly, while the idea was still novel, frightening, and evocative.
This is a very cool work that plays with nostalgia and horror in very satisfying ways.