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1-13 of 13 >INVENTORY - Paul O'Brian writes about interactive fiction I was the wrong audience at the wrong time for this game. Nevertheless, I am who I am and it is when it is, and since I’m the one writing this review I’m here to report that I found Internal Vigilance thudding and exasperating rather than the thought-provoking exercise I’m sure it was intended to be.
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| Direct link | Add a comment - kierlani, May 14, 2020 - hoopla, July 12, 2016 - BeerIF (MA), April 1, 2016 - E. W. B., February 23, 2016 2 of
2 people found the following review helpful:
A slightly futuristic game about moral choices and terrorism, February 3, 2016by MathBrush In this game, you play an interrogator of a terrorism suspect. You can be quite cruel as an interrogator, leading to some interesting moral choices for the player (do you identify with the government, or the terrorists?). After this, the game opens up more into a type of spy thriller. Was this review helpful to you? Yes No Remove vote | Add a comment
- Ramona G, August 10, 2015 - IxPrefect, December 31, 2013 - DAzebras, April 30, 2013 - AmberShards (The Gothic South), September 6, 2010 7 of
7 people found the following review helpful:
Thought-provoking, July 5, 2010by Sorrel Internal Vigilance is an extremely thought-provoking game – one where every action and its possible impact should be thought through twice. It starts out routinely enough: You are an agent for The Agency, which serves The Union, which apparently restricts the people’s freedom in exchange for keeping them protected. You are tasked with interrogating a terrorist suspect. At first I was intrigued with the many conversation possibilities for this interrogation. However, that’s the one part of the game that left me disappointed. The suspect appears to be well-characterized in the beginning, but some of his actions become a little perplexing when he breaks very abruptly. From the initial impression I got of this NPC, I expected the interrogation scene to be a bit lengthier. It seemed as if the author was trying to move the story along faster than it would move naturally in favor of the events that are waiting for the player in the next few chapters of the game. Was this review helpful to you? Yes No Remove vote | Add a comment
- Grey (Italy), December 25, 2009 - DJ (Olalla, Washington), September 24, 2009
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