This game by improvmonster is a good game but suffers a bit by competition. Slappy the Squirrel by the same author is genuinely one of the funniest games I've played (not just recently, but ever) for my sense of humor. This game doesn't reach that level, but it's not bad; in fact, I think the overall trend line is still pointing up, with games getting more fun over time.
I think it just needed a bit more time to cook. With a postcomp update (or during-Comp update) adding a few more synonyms and tweaking a couple puzzles, I think it would be a very good game.
You play as a classic dumb but noble barbarian on a quest to defeat a wizard and rescue a princess. Along the way, you'll encounter ogres, trolls, pirates, and more.
The game is humourously crude, like Shrek, with fart- and belch-based puzzles and slapstick combat. I liked a lot of the jokes, such as the different penny interactions (getting it in the first place, giving it to people before they offer anything, etc).
The puzzles as intended are a combination of classics (find a shovel, dig a suspiciously shovel-ready spot) and slapstick (like the singing puzzles or the grate puzzle). I enjoy the participatory comedy.
Three things stuck out to me as things I struggled with.
First, the help system is a clever new feature, but can be difficult to use. It requires you to type HELP WITH followed by something in scope. However, several puzzles have timers that kill you in the presence of the thing you need help with, so it's easy to die while fumbling around trying to find the right thing to ask for help with.
Second, there was a bit of an issue with scope and synonyms. For instance, when ASKing people about things, if I ASK ABOUT the sorceror, it asks if I mean 'sorceror' or 'the sorceror'. Same with the castle, I think (I put my transcript in the hints thread). This made asking a bit hard. Other times I struggled to find the correct words, for instance, when solving the puzzle of the barber's chair.
Finally, some of the puzzles allow you to lock yourself out of victory with them without clear warning, such as the beans. Once you know the game has consumable resources that cannot be renewed, it's easy to know when to UNDO (just undo whenever you use up something without advancing the game). But that's not very common gameplay structure these days, so it may be worth giving a heads up about it.
That's a lot of space dedicated to criticism, but it's precisely because the game has great potential that I put it. If there's ever enough time to work on those things, I think this is a funny game that many would enjoy. Even without them, I suspect people will like this (especially if someone puts together a walkthrough.)