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About the Story
Re-playable story about destiny.
|Average Rating: |
Number of Reviews: 1
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This piece explores the familiar theme of predestination and choices, using an empty and repetitive train station as the evocative setting after a confusing date.
There were minor typos and grammatical errors, but nothing that ruins the piece or the experience; the issues are fairly minor.
The biggest issue is the UI/UX; this piece uses a slow fade-in on text, which wouldn't be a huge issue, except that most of the work is buried and only revealed on repeated plays. The slow fade isn't in issue for the first round, but it becomes frustrating when you have to read the same intro for the third time. The minor changes in nouns/etc aren't important or consequential enough to justify the very slow re-load and re-read of material.
I think this is a good debut effort, and would love to see it re-released with text fade used sparingly or not at all.
|Play Nice, by alicethornburgh|
Average member rating: (6 ratings)
Navigate the choppy waters of intergalactic politics using your smart social skills and a series of bizarre cultural rules.
|Junior Arithmancer, by Mike Spivey|
Average member rating: (41 ratings)
A one-to-many-room puzzler.
|Life On Mars?, by Hugo Labrande|
Average member rating: (17 ratings)
The first mission to colonize Mars ended with a horrible shuttle crash, and it's a miracle you're still alive... Now you just have to wait until the second shuttle gets here. Five more months...