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About the Story
Re-playable story about destiny.
|Average Rating: |
Number of Reviews: 1
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This piece explores the familiar theme of predestination and choices, using an empty and repetitive train station as the evocative setting after a confusing date.
There were minor typos and grammatical errors, but nothing that ruins the piece or the experience; the issues are fairly minor.
The biggest issue is the UI/UX; this piece uses a slow fade-in on text, which wouldn't be a huge issue, except that most of the work is buried and only revealed on repeated plays. The slow fade isn't in issue for the first round, but it becomes frustrating when you have to read the same intro for the third time. The minor changes in nouns/etc aren't important or consequential enough to justify the very slow re-load and re-read of material.
I think this is a good debut effort, and would love to see it re-released with text fade used sparingly or not at all.
|Superluminal Vagrant Twin, by C.E.J. Pacian|
Average member rating: (97 ratings)
A text-only space sim. Ply the spaceways. Make five million credits. Buy back your twin. (Superluminal Vagrant Twin is a shallow but broad exploration game.)
|The Game of Worlds TOURNAMENT!, by Ade|
Average member rating: (15 ratings)
It is a long million, this. The Septem Tower, held in the Manifold by the Tagides Rings, grinds on and on - its grey walls pressing close. The only thing to look forward to is the long, cold, endless Waste. The Royderlanks in the Body,...
|Hadean Lands, by Andrew Plotkin|
Average member rating: (54 ratings)
Marooned in an alien, airless wasteland -- your starship fractured -- your crewmates missing. Can an apprentice alchemist learn how to survive?