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4 of 4 people found the following review helpful:
A Unity game with good graphics and UI about a threat in space, October 8, 2020
Related reviews: about 1 hour

This game is written in unity, and, unlike most IF games written in unity in past years, it actually makes good use of the processor-intensive engine.

It’s a very slick design with hover-over links and a sidebar of choices. The art on this game is great; my son kept popping up by my computer to look at it.

It uses slow text, which is fine in a short game but really not that fine in a long game. Fortunately, you can click to speed it up at least a little faster.

In this game, you are a famous governmental figure in a space coalition between various races. You are known for having caused the death of a cat-like alien years ago, and now you are threatened by the repercussions of that. The different alien cultures are distinct and well-drawn.

It’s hard to know how your choices affect the story. The game never really settled down into a rhythm or gave hints about its length, or provided saves, so I was just kind of flying blind. In the ending I received, there were several loose threads, which makes me believe that the game has multiple paths and significant branching.

The art and UI programming were excellent, and the actual story were excellent, but I wonder if they worked at cross purposes at times. I guess it was the slow text that really inhibited this for me; I think the intent is to get people to read slow, but I have a reading pattern where I look over the whole page, planning which segments to focus on and then moving in. I read non-linearly, I guess I’m trying to say, and slow text really messes that up for me. And what’s the purpose of it? To make sure people don’t miss your text? The best way to do that is just to write only what’s essential. Clicking helped but was still fairly slow.

This is a great team, though. I could definitely see all 3 of them working for AAA if that’s something they were interested in.

+Polish: Very polished.
+Descriptive: Writing was great, not gonna lie.
-Interactivity: I couldn't figure out how to strategize or immerse myself in character, and either would have been fine.
-Emotional Impact: I felt an emotional distance from the character, and the stakes felt low emotionally, due to my issues with interactivity.
+Would I play again? I'd like to see more endings.

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