Threading the Labyrinth

by Kevin F. Doughty

2000

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>INVENTORY - Paul O'Brian writes about interactive fiction

Too bad there just isn't that much here. I finished the whole thing and (I think) read all the text available in about 10 minutes. What's there is pretty cool, while it lasts. It doesn't take long to play, so why not check it out? I get the impression that if you leave the game thinking about the nature of interaction, it will have achieved its goal.

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