I swear that I don't understand some IF games, and this is one of them. After fiddling and fiddling with the game, I can't find anything to do. You're chained to some guy and you can't escape. In the end you're back home. What happens in between the two points is really just one long exercise in frustration.
The whole "Spend time talking to someone you hate" thing is not fun AT ALL. (Maybe the female gender loves this sort of thing for reasons I'd rather not psychoanalyze. Someone did add this game to a romance list. Yeah. That in itself is creepier than the entire game.) And it's a one-room game, so your claustrophobia is off the charts, but not in a creepy or terror-inducing way, but in a frustrating way. You might end up quitting the game out of boredom before the end comes, but if you hang around for it, there's nothing spectacular awaiting you. That's the ultimate insult.
The ending itself doesn't even seem that awful, so the entire point of the game is pointless. Not only that, but the big feature of the game -- conversation -- is implemented as standard ask/tell. No, there are no topics. No, there is no "Talk" verb. Argh! And if that wasn't enough, there are profanities included for your discomfort, reminding us that the PC is just as scuzzy as the NPC.
So to sum, there's nowhere to go, no-one to root for, and nothing to do.
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