Another in a series of Emily Short's fractured fairy tales, but without the depth and complexity of "Bronze"... so unfortunately, not as enjoyable.
I appreciate the experimental nature of a game like this; not only are you given limited ways to control the outcome, but your character is limited by nature itself as you play a bird in a cage.
Two problems stand out in my mind, though:
1) Available conversation topics are shown after THINKing, but it always seems like the topics come one moment too late. By the time you actually SAY something, the other characters have already proceeded, and it's not always clear how your input changed the course of the conversation.
2) With games like these, with multiple endings and a limited window of opportunity to branch the storyline, I'd love to have a system that tracks how many other endings I have to discover. I wouldn't want the "clues" to be too descriptive... something like a Choice of Games' Achievements system where the author could allude to one of the many paths available. Without knowing if I've already discovered all of the endings, going back and replaying after a few restarts seems potentially fruitless.