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Silverworld

by Kyle Marquis

science fiction, time-travel, fantasy
2018

Web Site

(based on 2 ratings)
1 review

About the Story

In a world of trackless jungles, colossal beasts, and cruel pre-human civilizations, you must survive the past if you want to save the future! You were only meant to guard the laboratory, but when a treacherous power cripples Doctor Sabbatine's time machine, you're left stranded! Face the savage inhabitants of Silverworld and build your own civilization—or plunder the past and return home unimaginably rich!

Silverworld is a 560,000-word interactive time-travel fantasy novel by Kyle Marquis, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

You need allies to survive, but who can you trust? The locals may have already betrayed you to appease their enemies. The empress back home has ordered you to plunder this new world. Your friend survived the crash only for the jungle to infect him, transforming him into something inhuman. And the expedition's chief adviser has imprisoned the Icons—architects of the universe, masters of time—and fled to build his own civilization.

Can you rebuild Doctor Sabbatine's time machine and return home? You must protect your timeline, but at what cost? And after leading the people of Silverworld, will you even want to?

• Play as male, female, or nonbinary; straight, gay, bi, or ace.
• Carve out your own Stone Age nation.
• Face giant lizards, renegade airships, feathered apes, and the volcano fortress of the snake people!
• Uncover the secret history of your benefactor Doctor Sabbatine and her robot helpers.
• Confront challenges with threats or charm, overt violence or subtle tricks.
• Use modern technology to survive, or abandon it and go native
• Protect the past from exploitation, or be the first to cash in.
• Fight the False Icon, surrender to its will, or try to trick it into granting you your heart's desire.
• Befriend, betray, and romance robots, invincible warriors, and bee women from the Crystal Plains.
• Fight to free the Icons—the creators of the universe—or enslave them for your own ends.

You can save the future…if you can survive the past.

Silverworld at Choice of Games


Game Details

Language: English (en)
First Publication Date: April 11, 2018
Current Version: Unknown
License: Commercial
Development System: ChoiceScript
IFID: Unknown
TUID: 21vjjekyt8125qn

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2 of 2 people found the following review helpful:
Byzantium-punk heroes travel to alternate prehistoric times, December 29, 2020
by MathBrush
Related reviews: 2-10 hours

This is a great game. I've played 4 Kyle Marquis games now and have noticed a pattern. They tend to be very large games with intricate worldbuilding, have high stakes (usually involving the creation or destruction of the world), have a large cast of characters and feature some kind of alternate tech timeline.

In this game, you are in an alternate world where the Byzantium Empire is dominant during what would be Victoria's reign instead of the British Empire. The world features more domes than spires and more bronze and gold than iron and steel.

This world is very different than ours, with explicit Gods and a history numbered in the thousands of years. But an experiment changes everything, plunging you into prehistory.

There, you enter a village where you can play a sort of 'city simulator', deciding to focus on arts or defenses or trading. In the meantime, you have to deal with rival civilizations, some of them non-human, and with the threat of an enormous silver mountain in the sky coming to destroy the world.

The game did feel a bit bogged down in the middle and the climactic battle at my village was over just an action or two faster than I thought it would be, but it was fun. I also had fun investing a lot of relationship time with Vecla when I though she was an old worm before discovering that wasn't the case.

Finally, this is a very long game. Took me well over 2 hours to finish, reading fast, and it is definitely replayable.


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