Story File
Requires a Z-Code interpreter. Visit IFWiki for download links.
Story File
This is in simple .z5 format, for those platforms that don't have .zblorb support.
Requires a Z-Code interpreter. Visit IFWiki for download links.

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by Viggo Eriksson, Kimmo Eriksson, and Olle E Johansson


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About the Story

You're on a jetty by a lake somewhere in Småland. In the distance you can see a red cottage. Around the house there are forests extending for miles and miles, waterfalls, and many strange characters. When you enter the cottage you discover that it's a lot bigger on the inside than on the outside. It's even got a lift!

You will explore the cottage and its surroundings. The computer is your eyes and hands. Inside the cottage anything can happen; you can fall down trapdoors, robbers can take all your valuables, escalators can be roped off and telephones can ring. Outside the house there are large forests to rove, waterfalls to shower in and mysterious creatures that appear when you least expect it...

You have to use all of your cunning to collect treasures and valuables and make it through the game with as many points as possible. Hours of interesting and intelligent entertainment are in store for you!

Cottage is a translation of Stuga, the earliest known Swedish text adventure, originally written in DEC Basic on a mainframe computer in 1977-8. The above text was the blurb on the commercial version Stugan, which was released in 1986. It quickly became one of the most widespread PC games in Sweden.

Cottage was translated to English by Johan Ottosson.

Game Details

Language: English (en)
Current Version: 1
License: Freeware
Development System: Inform 6
Forgiveness Rating: Cruel
IFID: 0E5C2414-8B4E-4094-8AF0-BD82FB7BB2D3
TUID: 1z3m4yew6bg3bfc

English translation of Stuga, by Viggo Eriksson, Kimmo Eriksson, Olle E Johansson


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Cottage on IFDB


The following polls include votes for Cottage:

very hard games by aw1231
I am look for the hardest IF games ever.

Child authored IF by Hulk Handsome
It's incredibly unlikely to find a game created by a child (12 years or under) that's actually well made, but they can still be enjoyable. It's fun to see a young ones imagination run wild, limited only by their... likely poor coding...

This is version 5 of this page, edited by Zape on 27 January 2020 at 6:19pm. - View Update History - Edit This Page - Add a News Item