+=3

by Carl de Marcken and David Baggett

Educational
1994

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Baf's Guide


Written as an example of how not to write games. Specifically, the thesis it seeks to prove is that it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands. This was the centerpiece of a heated debate on rec.arts.int-fiction. Not meant to be played and enjoyed.

-- Carl Muckenhoupt

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