External Links

Story file
Contains first.taf
Download from Delron.
Requires an ADRIFT version 3.8 interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

The book of Fistandantalus

by Andrew Wilson


(based on 1 rating)
1 review

About the Story

Find the book of magic owned by the great mage Fistandantalus rumoured to be somewhere in his home.

Game Details


- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

Average Rating:
Number of Reviews: 1
Write a review

13 of 13 people found the following review helpful:
The book of Forget-about-it: Magic not included., December 9, 2008
by David Welbourn (Kitchener, Ontario)

ADRIFT 3.8 games tend to be forgotten and unreviewed, so I thought I'd give this one a try. Unfortunately, this game should probably remain forgotten. Let's run through a quick checklist:

Story? You're looking for a book of magic, but who you are or why you want it isn't explained. It was owned by the great mage Fistandantalus, but you learn almost nothing about him either except that he died of a curse about 1000 years ago. What kind of guy he was, what kind of magic he did, who knows?

Writing? Pretty poor with lots of misspellings. "There are many butiful tapastrys lineing the walls." Nuff said.

Setting? Well, the prologue said you were entering a tower, but there's no going up or down in this game. The rooms are connected end-to-end like a winding snake, so you have to go through a secret passage and several bedrooms before you can reach the kitchen. Almost no furnishings except old beds, trunks, and notes. Nothing whatsoever to suggest a magic user lived here.

NPCs? One. You can ask him about the book, but that seems to be it. Although he's the descendant of the mage and caretaker of the "tower", he seems to have no objection to adventurers walking through the place.

Puzzles? One half-a-puzzle, I guess, since it can be solved by NOT doing something, so you might solve it without even noticing.

Anything else? Winning doesn't end the game. The author apologizes that he didn't know how to code some things that he wanted to do. Yeah, I kinda noticed that, thanks.

In sum: it's a vague, nearly-illiterate, boring, linear, uneventful, unchallenging, poorly coded game. But at least someone's played and reviewed it now, so you don't have to!

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 

This is version 4 of this page, edited by Denk on 1 February 2023 at 7:48am. - View Update History - Edit This Page - Add a News Item - Delete This Page