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Sharpen your sword to save Hallowford in this sequel to "The Hero of Kendrickstone!" Monstrous creatures prowl beneath the streets of Hallowford. When the enigmatic Cryptkeepers Guild sends a call for adventurers, you must answer. You'll discover secrets in the crypts that are better left hidden, and a revelation that will shake Hallowford to its very foundations.
“Cryptkeepers of Hallowford” is a 360,000 word interactive fantasy novel by Paul Wang, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Step into the role of a veteran adventurer in a high fantasy world. Sharpen your steel, prepare your spells, and practise your silver tongue. Decide who to trust and who to betray. Discover lost secrets and forbidden magic. Ally with the powerful Cryptkeepers Guild, the town watch, your fellow adventurers, or follow your own agenda. Save Hallowford, or engineer its downfall for your own gain.
• Play as male, female, or non-binary; gay or straight.
• Continue the story of your adventurer from The Hero of Kendrickstone or create a new character.
• Play as a mighty warrior, or a smooth-tongued negotiator, a powerful mage, a stealthy infiltrator, or anything in between.
• Amass ancient secrets and lost knowledge to give you an edge in and out of combat.
• Betray or befriend knights, guildmasters, and your fellow adventurers.
• Delve into the sprawling underground passages beneath the town of Hallowford.
• Be an altruistic hero, a cruel villain, or someone just looking to make a little gold.
Will you complete your quest and save the town? Or will you make enemies of the Cryptkeepers of Hallowford?
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
The Hero of Kendrickstone was a game that I enjoyed purely for the TTRPG module feel. This game absolutely has that same vibe, kind of like the Eye of the Beholder games.
In particular, this game (longer than the first one and IMO more polished) is a classic dungeon raid. You are a PC in a party and have to deal with the threat of the undead under a town while negotiating between various parties aboveground. There is a money economy, magic weapons, etc.
Some people have called it short on Steam. I've come to realize as I play these games that 'feeling short' often has less to do with word count (though it plays an important role!) and more to do with the narrative arc and setting expectations. It's unusual to have a game this size focus on a single event, and so people expect more, whereas a game set over one year (like Creme de la Creme or Metahuman, Inc.) provides well-known markers like holidays and season changes so players have an idea of how they are in the story and when the end is coming.
Again, like the last game, this is meat-and-potatoes Western RPG style gameplay, so if you love that sort of thing its great, but otherwise you may find it uninspiring. I'm in the first camp, and would definitely play another game in this series.
I received a review copy of this game.