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About the Story
The consequences to be faced if you fail in your mission are dire indeed. Are you up to the challenge? [blurb from The (Other) TADS Games List version 1.2]
My travels took me through some 140 locations and so detailed and well written were their descriptions that I even enjoyed wandering into a few dead ends. As Yaggra had said in the introductory text, "A degree of risk does exist, but any goal worth achieving is made the sweeter by the pleasure of the chase." This was an observation with which I had to concur and my pleasure at reaching the end was tempered only by the realisation that there were no more places to visit or problems to solve.
-- Neil Shipman
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The Jim MacBrayne games
It can't fairly be said that these are terrific examples of their kind; they're flawed in several respects on the design front. But they're solidly put together, and nostalgic old-style IF buffs just might enjoy one of them; Holy Grail is probably the best of the lot, but there's not much to distinguish them. For most of us, though, the main function of Jim MacBrayne's games is to offer some perspective on where IF has come.
-- Duncan Stevens
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New walkthroughs for February 2022 by David Welbourn
On Friday, February 25, 2022, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works...
Parser games (any system, any age) with English rural setting/atmosphere by Marco Innocenti
I'm looking for any parser game (modern or vintage) that is set in an English, rural, Victorian overall ambient, both indoor and outdoor. As an example, something in the mood of The Hound of the Baskervilles, with moors, villages,...