Escape from S.S.A.D.B. is a very primitive adventure game in every respect: prose, story, puzzles, parser. Although it is a very small game with maybe a dozen locations and only a handful of puzzles, it is easy to get stuck because of the unhelpful descriptions and many guess-the-command situations. For example, the very first puzzle is perhaps the most clichéd of all adventure puzzles: retrieving a key that is in the keyhole on the other side of the door, using nothing but a newspaper. However, due to a very unclear description of the situation and an unhelpful parser, I had to resort to the walkthrough to solve it.
It seems that the parser understands only one and two word commands. Okay, I guess you can work around that. But the parser will happily act as if it understood the entire command. So you may write "put X in Y", and the game says "okay", but actually it has only acted on "put X" which it apparently sees as a synonym for "drop X". Of course this is nothing compared to the elevator where the room description tells you that there are buttons labeled 1, 2 and 3... but the game only understand your commands if you write those numbers out as "one", "two" and "three".
Does the story or world or cleverness of the puzzles in any way make up for the pain of interacting with Escape from S.S.A.D.B.? Alas, no. It's just a bare-bones escape scenario involving some crazy adventure logic and an off-hand killing of a 'worker'.
Best avoided.