Decent text game. Its kinda annoying only having 10 turns, but intresting storyline.
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ejtorre, March 18, 2026 (updated March 19, 2026) - Reply The idea behind the game was to explore the use of LLMs (Large Language Models) in IF-type games, specifically:
1) Improving the interaction between the player and the story by allowing the user to write in natural language and using the model to interpret the player's input.
2) Creating personalized variations of the same story based on the player's input.
I also set myself the condition that the story progression should be as coherent as possible and have clear objectives, otherwise I think the game could end up in an endless loop, that's the reason why the 10 turns limit.
I've played many times and it is possible to win in under 10 turns, it's just a matter of practice ;). In any case, I'm considering to increase the limit to 15 if the general perception is that 10 is not enough
For now, the game can be considered an experiment or demo. That's why the story, characters, win/loss conditions and even the game interface are kept simple. But I think the result is satisfying and I believe the foundation I've built can be improved in every aspect, for example, creating a much more interesting story.